---
title: "SPECUS VILLAGE — ILLUSTRATION PROMPTS"
subtitle: "Промты для генерации визуалов сайта без домов NOMI"
document_id: "SPECUS&#8209;VILLAGE&#8209;VISUAL&#8209;PROMPTS&#8209;001"
archive_node: "SPECUS&#8209;VILLAGE"
access_level: "ВНУТРЕННИЙ ИСТОЧНИК"
status: "ЧЕРНОВИК"
version: "0.1"
date_compiled: "2026&#8209;07&#8209;04"
compiler: "SPECUS RESEARCH DIVISION"
language: "ru"
---

# SPECUS VILLAGE — ILLUSTRATION PROMPTS

## Промты для генерации визуалов сайта без домов NOMI

Этот файл нужен для генерации иллюстраций сайта Specus Village. Дома NOMI не генерировать: по ним уже есть отдельные визуалы.

Задача визуалов — показать не дома, а систему вокруг домов: центр, путь, инфраструктуру, воду, энергию, хозяйство, устойчивость, управление и археологию будущего.

# 01&nbsp;/ Общая эстетика Specus

## Базовый стиль

```text
quiet premium, calm systems luxury, rational utopia, future archaeology, visible infrastructure, patinated materials, warm dusk light, natural stone, dark green landscape, brushed metal, timber, water, gravel paths, understated architecture, cinematic but realistic, no advertising gloss, no fantasy, no apocalypse
```

## Базовый negative prompt

```text
no NOMI houses, no mobile homes, no container homes as hero object, no generic suburb, no luxury villa, no glossy sci-fi city, no cyberpunk, no apocalypse, no disaster scene, no military bunker, no panic, no weapons, no soldiers, no crowds, no smiling stock photo people, no plastic eco village, no fantasy temple, no cult atmosphere, no excessive solarpunk colors, no text, no logo, no watermark
```

## Палитра

- темная зелень.
- мокрый камень.
- теплый свет.
- графитовый металл.
- дерево.
- вода.
- грунт.
- мягкий беж только как материал, не как вся палитра.

## Свет

- раннее утро.
- золотой час.
- сумерки.
- ночной режим с теплым локальным светом.
- никакого кислотного неона.

# 02&nbsp;/ Hero сайта

## Назначение

Первый экран Specus Village. Нужно показать, что это управляемая автономная среда, а не поселок домов.

## Prompt

```text
wide cinematic landscape of a compact managed village system without showing individual mobile homes, a central commons clearing with a single mature tree, low stone seating, a small controlled fire bowl, water channel, gravel pedestrian paths, dark green forest edge, subtle visible infrastructure details such as discreet utility markers and water cistern covers, warm dusk light, calm systems luxury, rational utopia, future archaeology, quiet premium, realistic architectural visualization, 35mm lens, low angle from entrance path, no text, no logo
```

## Negative

```text
no houses as main subject, no NOMI homes, no container houses, no suburban street, no car-centered layout, no fantasy temple, no apocalypse, no bunker, no people posing
```

## Формат

16:9 или 21:9.

# 03&nbsp;/ Центр и commons

## Назначение

Секция про центр, общее пространство, ось, круговое движение.

## Prompt

```text
central commons of a future rural settlement, circular gravel clearing, one mature tree as vertical axis, stone ring seating, small water basin, low warm lights embedded in the ground, subtle paths radiating in four directions, tactile materials, no decorative luxury, quiet premium, sacred but not religious, realistic, cinematic dusk, future archaeology, visible systems, calm infrastructure
```

## Negative

```text
no church, no temple, no religious symbols, no fantasy altar, no houses, no crowd, no festival, no commercial park
```

## Формат

4:3 для секции или 1:1 для карточки.

# 04&nbsp;/ Вход и переход

## Назначение

Показать вход как смену состояния: внешний мир → путь → внутренний мир.

## Prompt

```text
quiet entrance sequence to a managed autonomous village, narrow gravel road becoming pedestrian path, cars hidden at the edge parking behind trees, low stone threshold, timber gate without ornament, dark green landscape buffer, warm directional lights, sense of arrival and transition, calm systems luxury, realistic, cinematic morning mist, no visible houses, no sign text
```

## Negative

```text
no grand gate, no resort signage, no cars in center, no suburban driveway, no fantasy portal, no security checkpoint, no military feeling
```

## Формат

16:9.

# 05&nbsp;/ Пешеходный loop

## Назначение

Секция пространственной логики: малые кластеры, пешеходный приоритет, приватность через ландшафт.

## Prompt

```text
pedestrian loop path through a compact village landscape, layered planting for privacy, gravel and stone path, low discreet lighting, glimpses of shared pavilion and water through trees but no houses in focus, service route hidden behind green buffer, human scale, quiet premium, realistic architectural landscape visualization, soft overcast light, calm infrastructure
```

## Negative

```text
no cars on path, no asphalt suburb, no mobile homes, no generic park, no people exercising in foreground, no resort pool
```

## Формат

16:9 или 3:2.

# 06&nbsp;/ Вид сверху без домов

## Назначение

Абстрактный masterplan visual для объяснения центра, границы, кольца, воды, хозяйства и сервиса.

## Prompt

```text
aerial masterplan illustration of a compact autonomous village system, no individual houses shown, central commons circle, pedestrian loop, green boundary, water body, productive garden edge, service edge, discreet technical zone, layered landscape geometry, north-south and east-west orientation subtly visible, future archaeology map aesthetic, realistic but slightly diagrammatic, natural muted colors, no labels, no text
```

## Negative

```text
no house icons, no generic real estate plan, no bright infographic colors, no text labels, no roads dominating, no city grid
```

## Формат

1:1 или 4:3.

# 07&nbsp;/ Продуктивный ландшафт

## Назначение

Секция productive homestead, owner produce box, еда как опыт, а не фермерская фантазия.

## Prompt

```text
productive landscape edge of a premium managed village, small orchard, herb beds, berry rows, rainwater channel, tool shed partially hidden by trees, compost area designed cleanly, morning light, tactile materials, quiet operational beauty, not rustic fantasy, future archaeology, visible maintenance traces, calm systems luxury, realistic photography style
```

## Negative

```text
no farm animals as main subject, no messy farmyard, no stock photo farmer, no overgrown chaos, no luxury picnic, no unrealistic abundance
```

## Формат

16:9 для секции, 4:5 для social crop.

# 08&nbsp;/ Сервисный хаб

## Назначение

Показать сервис, прачечную, мини-маркет, кафе, storage, операционную реальность.

## Prompt

```text
small service hub in a managed village, restrained timber and dark metal architecture, laundry and storage functions suggested through open shelving, maintenance bench, small cafe counter, warm interior light spilling onto gravel, rain-ready covered edge, visible but elegant operations, quiet premium, realistic, no brand signage, no houses
```

## Negative

```text
no shopping mall, no rustic barn cliche, no luxury boutique, no clutter, no people posing, no bright signs
```

## Формат

3:2 или 16:9.

# 09&nbsp;/ Workshop village

## Назначение

Воркшоп, ремонт, инструменты, адаптивность, следы обслуживания.

## Prompt

```text
quiet workshop space inside a future rural village, timber workbench, organized tools, modular parts, tagged components, repair traces, brushed metal shelves, warm task lighting, open door to dark green landscape, atmosphere of maintenance and capability, future archaeology, visible systems, calm infrastructure, realistic cinematic interior
```

## Negative

```text
no messy garage, no industrial factory, no sci-fi laboratory, no cyberpunk, no weapons, no people posing
```

## Формат

4:3 или 1:1.

# 10&nbsp;/ Защищенное техническое помещение

## Назначение

Устойчивость без продажи страха: энергия, связь, вода, датчики, понятная инженерия.

## Prompt

```text
protected utility room for a managed autonomous village, clean technical room with battery rack, inverter wall, water control panel, LoRa communication gateway, labeled cable trays without readable text, spare parts cabinet, concrete floor, dark metal, warm safety lighting, calm infrastructure, visible systems, no bunker fantasy, realistic architectural interior
```

## Negative

```text
no bomb shelter, no military bunker, no weapons, no panic, no survivalist aesthetic, no people, no warning propaganda, no readable labels
```

## Формат

16:9 для секции, 1:1 для карточки.

# 11&nbsp;/ Meshtastic / аварийная связь

## Назначение

Иллюстрация аварийной связи без милитаризации.

## Prompt

```text
small LoRa mesh communication node mounted discreetly on a timber post at the edge of a green village landscape, small solar panel, weatherproof enclosure, antenna, warm evening light, central commons visible far in the background, calm emergency readiness, quiet premium, realistic product-in-landscape photography, no text, no logo
```

## Negative

```text
no military radio, no tactical gear, no disaster scene, no cyberpunk antenna forest, no people holding devices, no readable branding
```

## Формат

4:5 или 1:1.

# 12&nbsp;/ Вода и резерв

## Назначение

Запас воды, цистерна, водоем, инфраструктура как часть ландшафта.

## Prompt

```text
discreet water resilience infrastructure in a premium village landscape, shallow reflective pond, stone overflow channel, concealed cistern access covers, small pump cabinet integrated into landscape, wet stone, dark green planting, early morning light, calm systems luxury, visible infrastructure without fear, realistic
```

## Negative

```text
no flood, no disaster, no industrial water plant, no resort swimming pool, no plastic tanks as main subject, no signage
```

## Формат

16:9.

# 13&nbsp;/ Подземный технический модуль

## Назначение

Показать “заглубленный технический модуль”, но не бомбоубежище.

## Prompt

```text
partially buried technical module integrated into a landscaped earth berm, visible reinforced entrance for maintenance, drainage channel, ventilation intake hidden in stone and grass, dark metal door, no people, no military feeling, calm engineering, future archaeology, realistic dusk light, green buffer around it
```

## Negative

```text
no bunker fantasy, no blast door as hero, no nuclear shelter, no apocalyptic mood, no warning signs, no weapons, no soldiers, no underground lair
```

## Формат

16:9 или 3:2.

# 14&nbsp;/ Future archaeology

## Назначение

Мифологический слой: поселение как артефакт, видимые системы, следы времени.

## Prompt

```text
future archaeology still life from a managed autonomous village, patinated metal utility plate, stone marker, small water diagram engraved without readable text, worn timber, seed box, repair tag, soft dust, warm side light, tactile evidence of long-term maintenance, rational utopia, quiet premium, museum-like but alive, realistic macro photography
```

## Negative

```text
no ancient ruins, no fantasy artifact, no mystical symbols, no readable text, no logo, no steampunk, no cyberpunk
```

## Формат

1:1 или 4:5.

# 15&nbsp;/ Ночная устойчивость

## Назначение

Показать поселение ночью: спокойствие, свет, безопасность, а не страх.

## Prompt

```text
night scene of a quiet managed village commons without houses in focus, warm low pathway lights, central tree silhouette, water reflecting soft light, subtle technical room glow in the distance, dark green landscape, stars faintly visible, calm preparedness, no fear, quiet premium, realistic cinematic night photography
```

## Negative

```text
no emergency sirens, no red alarm lights, no disaster, no crowd, no police, no military, no horror atmosphere
```

## Формат

21:9 или 16:9.

# 16&nbsp;/ Governance и trust architecture

## Назначение

Иллюстрация правил, прозрачности, операционной модели, без корпоративного стока.

## Prompt

```text
quiet governance table in a village common house, simple wooden table, printed maps without readable text, material samples, water and energy diagrams, small brass markers, warm window light, no people, calm operational clarity, trust architecture, future archaeology, realistic editorial photography
```

## Negative

```text
no boardroom, no corporate meeting, no smiling stock people, no laptop closeup, no readable documents, no logo
```

## Формат

3:2 или 16:9.

# 17&nbsp;/ Карточки инфраструктуры

## Назначение

Малые визуалы для карточек: вода, связь, энергия, сад, мастерская, сервис.

## Общий prompt-шаблон

```text
close-up editorial image of [OBJECT] in a managed autonomous village, tactile materials, dark green landscape background, warm natural light, visible systems, calm infrastructure, quiet premium, realistic, no text, no logo
```

## Объекты

| Карточка | OBJECT |
|---|---|
| Вода | concealed water cistern cover with stone overflow channel |
| Связь | small LoRa mesh node in weatherproof enclosure with antenna |
| Энергия | battery cabinet and inverter panel in a clean utility room |
| Сад | herb bed with irrigation line and stone marker |
| Воркшоп | organized tool wall and modular repair parts |
| Сервис | covered service counter with storage shelves |
| Граница | green buffer with earth berm and gravel maintenance path |
| Центр | stone seating ring around a mature tree |

# 18&nbsp;/ Единый suffix для генераторов

Добавлять к промтам, если стиль расползается:

```text
Specus aesthetic, restrained European premium, dark green and graphite palette, warm low light, real materials, practical infrastructure, no visual noise, no marketing gloss, no fantasy, no apocalypse, no utopian perfection, cinematic realism
```

# 19&nbsp;/ Что не генерировать

- дома NOMI.
- мобильные дома как главный объект.
- контейнеры как романтизированный bunker.
- улыбающихся людей из стока.
- роскошный resort.
- яркий solarpunk.
- cyberpunk.
- апокалипсис.
- военную эстетику.
- мистические или религиозные символы.
- текст, логотипы, вывески, читаемые таблички.

# 20&nbsp;/ Рекомендуемый первый пакет генерации

Для сайта сначала сгенерировать:

- Hero сайта.
- Центр и commons.
- Вход и переход.
- Пешеходный loop.
- Продуктивный ландшафт.
- Защищенное техническое помещение.
- Meshtastic / аварийная связь.
- Вода и резерв.
- Future archaeology still life.

Этого достаточно, чтобы сайт перестал зависеть только от визуалов домов NOMI и начал показывать саму систему Specus Village.
